.----------------------------
| Full Tilt v0.06
| Programmed By: Jason Doucette
| URL: http://www.jasondoucette.com/
|      http://www.xona.com/
|


TWO EXECUTABLES:
----------------
FULLT006d.EXE - REGULAR version (DOS, 200 MHz or less)
FULLT006w.EXE - FIXED FRAME RATE version (Windows, > 200 MHz)

THE REGULAR VERSION has timing code to ensure the game runs
at proper speed regardless of the power of the CPU.  Ideally,
it will be powerful enough to run at least 70 frame per
seconds, at which the animation will be synchronized to the
refresh of the monitor.  However, this timing code does not
work well under some versions of Windows.  This ruins the
smooth scaling effect and renders the game unplayable due to
the speed up / slow down oscillation that occurs. If this
is the case, please run the FIXED FRAME RATE version.

THE FIXED FRAME RATE VERSION assumes your machine is powerful
enough to consistently run at 70 frames per second.  This is
likely if your machine is more powerful than 200 MHz, as the
game runs 70 frames per second *almost* full time on the 200
MHz machine it was designed on.  The machine *must* run 70
frames per seconds FULL TIME for this version to be playable,
otherwise you'll witness the slowdown syndrome where the game
runs half speed when the frames cannot be generated in 1/70th
of a second.  Since this version does not rely on the timing
mechanism that Windows cannot run properly, the game will
run smooth as silk on a machine faster than 200 MHz under a
Windows environment.


CONTROLS:
---------

- Use the NumPad arrow keys to turn, accelerate and brake.

[NOTE: the arrow keys NOT on the NumPad can be used, but
they MAY have a slow response time due to some keyboard's
hardware depending on the NumLock status.  This means that
when you release one of these keys, the game, at no fault of
the code, will believe you are still pressing the key for a
fraction of a second longer than you are.  It is impossible
to have absolute control of the race car with this
disturbance of the keyboard hardware.  It is HIGHLY
recommended that you use the NumPad arrow keys, instead,
which do not have these problems.]

- Press 'P' or 'ESC' to pause game

- Press 'ESC' to quit game while paused.

- Press 'P' to un-pause game while paused.


GAME REQUIREMENTS:
------------------
386+ processor (Pentium or greater recommended)
FPU (Floating Point Unit)
16 Megs of EMS Memory


PIF FILE:
---------

The Program Information File (PIF) that is included contains
information that allows Windows to properly run this DOS
game.  The PIF file should work as-is.  It can be created in
the following manner:

1. Right Click on FULLT006w.EXE (or FULLT006d.EXE)

2. Select Properties.

3. Click Program Tab

4. Type FULLT006w.EXE (or FULLT006d.EXE, if this is the file
   you are creating the .PIF for) for the "Cmd line:"

   (This is so the PIF file will work no matter where these
   files are copied, even on another computer.)

5. Unclick the checkbox "Close on exit"

   (This will allow you to see errors that are reported, in
   case the program crashes, perhaps due to a required file
   not being present.)

5. Click Memory Tab.

6. Under 'Expanded (EMS) Memory', select 16384 for the
   'Total:' field.

7. Click Screen Tab

8. Click "Full-screen" under Usage.

9. Click 'OK'.


Allowing EMS within Windows 9X:
-------------------------------
If the PIF file does not work as is, You may have to modify
CONFIG.SYS to allow your computer to emulate EMS memory.
Windows 9X should give you precise information on how to do
this when you attempt to run the program.  If it does not,
simply add these two lines to the top of your C:\CONFIG.SYS
file, in this order:

DEVICE=C:\WINDOWS\HIMEM.SYS
DEVICE=C:\WINDOWS\EMM386.EXE

Delete the old lines if they already exist.  Ensure that
the text 'NOEMS' does NOT follow the EMM386.EXE line, because
that would turn EMS memory off.  (HIMEM.SYS is your primary
memory manager, and allows EMM386 to run. EMM386.EXE allows
emulation of EMS memory.)

_______________________________________________________________
EOF
